applications.
APPLICATIONS
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Applications are open.
Reserves are not necessary.
Check if your character is not taken.
Application challenges are not accepted.
Read the rules, FAQ, and Persona Information.
Comment with your application - do not link it.
Comment with the subject: CHARACTER NAME ⬥ CANON.
Player cap: 9/30
Franchise cap:
- Kagepro (2/5)
Megaten (2/5)
→ PLAYER INFO
- Name: Player name
Contact: Plurk, Discord, email, etc
Other characters: What other characters do you currently have in the game? Put "N/A" if this doesn't apply
Invited by: Please name the player who invited you and ensure that they comment with their character's journal to your application to confirm the invitation. If you are already within the game, put "N/A".
→ CHARACTER INFO
- Name: Please put the character's name in Western order (Firstname Lastname)
Canon: If it is an original character, please put in "Original"
Canon point: If it is a CRAU, please put in the canon point + the game they are coming from. If it is an OC, please put in "N/A"
Age: Differentiate mental/physical as needed
History: Insert a wiki link or a brief summary of no more than 10 sentences
Personality: A brief summary of no more than 5 sentences relating to the character's personality, motivations, interactions with others, etc
CRAU: If you are applying a CRAU, you must also include an additional summary of no more than 5 sentences of their personality development during their previous game. Put "N/A" if this doesn't apply
Powers: Please note that powers are nerfed at the start with an option to regain powers as the game progresses
Inventory: List what your character has on them at their canon point, including creatures up to the size of a medium-sized dog
→ PERSONA INFO
- Name: If you are using a canon Persona, please link the wiki page with the name
Arcana: Please see the Persona Information page for the Arcanas available
Resists: Choose one element (physical, fire, ice, electricity, wind, psychokinesis, nuclear, light, dark)
Weak: Choose one element (physical, fire, ice, electricity, wind, psychokinesis, nuclear, light, dark)
Skills: List three rank 1 skills to begin with
- ⬥ skill one
⬥ skill two
⬥ skill three
- ⬥ Strength: the strength of physical attacks
⬥ Magic: the strength and defence of magical skills
⬥ Endurance: the defence against physical skills
⬥ Agility: the hit and evasion rates

Jiro Azuma | Black Torch | not reserved
→ PLAYER INFO
Name: Morgan
Contact: PM
Other characters: Tokidoki Rikugou
Invited by: N/A
→ CHARACTER INFO
Name: Jiro Azuma
Canon: Black Torch
Canon point: Ch. 18 - when entering the torii gateway to the mononoke realm to rescue Rago
(so I don't have to NPC a cat right away as they're separated)
Age: 17
History: barely-existent wiki
Personality:
Jiro comes off as quite rude and uncouth in general, flinging insults at both those he likes and dislikes; though the former is often more in a good-natured bantering way, like the continual snark he and his grandfather engage in, or his relationship with his mononoke half, Rago, which aligns along the same path of them both making disparaging remarks at each other though a strong bond of friendship has formed between them. His slights and taunts often present as childish and reactionary incivility, and combined with his unnecessary bitching and derisive commentary, he is viewed as immature and impertinent and isn't particularly liked by his teammates initially, even without his half-demon status. Underneath that exterior, Jiro is very compassionate and kind, especially to animals, whom he considers on the same level as humans, often picking fights with those who are cruel to them or treat them as lesser beings, and he will go so far as to put his own life in danger to save an animal in need: climbing a high tree as a kid to save a cat and falling himself, or making himself a target of gang members who were shooting bottle rockets at alleycats. His consideration for others over himself makes him rather reckless and impulsive, going off the simplistic idea that "you don't need a reason to help people", which results in a tendency to charge into things and dangerous situations before taking stock of potential consequences- one of those being his unintended possession by a mononoke. Whether classified as strong-willed, stubborn, or resolute, he is dogged in his pursuit of any goals he makes, usually by way of heading straight into a fight as soon as he's made the decision that something needs to be done.
CRAU: N/A
Powers:
⇥ Shinobi - He's from a line of shinobi dating back to the Edo period. No particulars on it because Jiro isn't really inclined towards discipline and tradition, but general ninja shit like flash-stepping and such. It's secondary and background to the mononoke business. He has one sort of signature move, called Cicada Shell, where he trades places with an item of clothing, like his jacket, and escapes an attack that way.
⇥ Animal Communication - Jiro was born with the ability to talk to all animals: shown for dogs, cats, birds, snakes, racoons, etc. It's not known how he got this power at all. It just... exists.
⇥ Mononoke Possession Shenanigans - Jiro was nearly killed by a mononoke; impaled by a giant claw. Rago, the mononoke cat he had just met, fused his life-force with Jiro's and possessed him to save him. Rago subsequently was housed inside Jiro, but could emerge and they still existed as separate entities in that respect. More of a symbiotic relationship than a merge. Later on, Rago transferred all of his power to Jiro before he was captured. Jiro can't control Rago's immense mononoke power for more than a half hour in a calm state (less if he's fighting) without either 1) losing his mind and becoming a demon beast-cat thing, or 2) organ failure and death. He basically has a fifteen minute time limit for demon-level increased strength, agility, durability, and a bonus shadowy cat tail, ears, and claws. <-- at the canon pull. When he reunites with Rago, things go back to the symbiotic relationship with more control.
Inventory:
Just clothing, but it's a tactical jumpsuit with enhancements and properties that may not function in the game world. Those being:
⇥ general resistance to heat, pressure, knives/blades, and bullets
⇥ insulated and waterproof
⇥ interwoven artificial muscle fibres to improve combat ability
⇥ an electronic wrist device built into the gloves activates a setting called Quantum Camouflage that has two modes:
A. Disguise Mode: tactical gear is replaced by an optical illusion of regular clothes to blend in
B. Stealth Mode: invisibility cloaking of himself and his shadow
→ PERSONA INFO
Name: Priam
Arcana: Chariot
Resists: Wind
Weak: Psychokinesis
Skills:
⬥ Garu
Stats:⬥ Zio
⬥ Lucky Punch
⬥ Strength: 5
⬥ Magic: 1
⬥ Endurance: 5
⬥ Agility: 4
ACCEPTED
→ ACCEPTED
Congratulations, your character is accepted! Please ensure that you do the following:
⬥ Join
cetana and
vedana.
⬥ Reply with your character's journal.
⬥ Comment to the taken page.
⬥ Post your application in your journal.
⬥ Create an info page for your character.
⬥ Create a top-level in the permanent AC.
⬥ Welcome to the game!
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